Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, September 6, 2010

Religious Gaming Part 2

For those who suggested I was harsh in my comments about Priestville, I offer this thought-if they really wanted to tackle the abuse issue head on, they could have kids in the game and logic that those who try to abuse and/or cover up are demoted or booted from the priesthood and those who don't abuse and turn in abusers get rewarded-they could then sell the code to the vatican in the hopes that it would install the same features.

A new essay on Religion Dispatches Will God-Gaming Alter the Bible? also discusses the phenomenon of religious games from an interesting perspective: the limitations that must be placed on them to please believers.

Discussing the game The Bible Online: Heroes, Rachel Wagner points out that like fanfic, Bible games need to be games of the gaps that limit themselves to the pockets of time and events that aren't mentioned and that don't impact the canonical events. After all, we can't have a purple emu named Zeke tearing down the walls of Jericho before Joshua gets there.

Likewise Moses can't open a strip club in Midian and tell the Israelites to bugger off. In either case it's no longer a game about the Bible, because the story is then contradictory to the original. Not mentioned by Wagner, but likely nonetheless, is the fact that believers would in no way want to encourage imagining "alternate" stories that might give the weak in faith the idea that god didn't write all of these events in stone with his pinky.

There is also the problem of conforming to believer's expectations-the wicked shouldn't win by being wicked. Unlike D&D, where multiple alignments and approaches to ethics are possible, each of which fares better or worse depending on the campaign and DM in question. Or in the case of Priestville, what happens if the most holy character at the time of the next papal election is being controlled by a woman-how will catholics deal with that? Trying to implement woo in an online game only highlights just how woo-ish it is.

Finally, Wagner could have also pointed out how these game limitations also speak to the limitations in the religious ideas of "free will" and "intelligent design" two real world example of religious thought stifling and less than thorough reasoning, but lets hope lots of the faithful end up pondering them as they try to pray and play at the same time.

Priestville-More BS than Farmville?

Not content to raise crops and whack mobsters? Facebook now lets you become a catholic priest-virtually at least. Priestville is one of the latest Facebook games and it lets you try out the life of a priest, working your way up the ranks to more prominent churches and higher offices.

Like the actual catholic church in the Middle Ages you can speed your ascent through the ranks by giving money to the games creators in exchange for favors and benefits. Likewise the game is realistic enough that users had identified several problems with the functioning game until a pope was selected.

The game lacks realism as molesting children doesn't seem to be available as an activity for priests and covering-up and transferring abuser priests doesn't appear to win you influence and promotions as it does in the physical church (Cardinal Law for example).

Perhaps the fact that children under 13 aren't supposed to be on Facebook has played a role in these omissions-or it may simply be the typical catholic sanitized view of the church that they like to present.

What's sad is the game will likely reinforce the indoctrination of catholics who play it and it may actually encourage some to enter the priesthood and perpetuate the cycle of falsehood and manipulation.

Those nontheists on Facebook may find it an opportunity to raise discussions of the church and its myths or who knows FSMville may arrive and provide a fun and vibrant alternative.